CFourWheelVehiclePhysics::PlaceWheelDust
0x006ae410 · 39 bytes · __thiscall
_ZN24CFourWheelVehiclePhysics14PlaceWheelDustEib
Decompiled
undefined (3 params)
/* CFourWheelVehiclePhysics::PlaceWheelDust(int, bool) */
undefined8 __thiscall
CFourWheelVehiclePhysics::PlaceWheelDust(CFourWheelVehiclePhysics *this,int param_1,bool param_2)
{
undefined8 uVar1;
if (*(int *)(hl2_episodic._28_4_ + 0x30) != 0) {
return CONCAT44(param_1,this);
}
uVar1 = PlaceWheelDust(this,param_1,param_2);
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.