L L4D2node

CFourWheelVehiclePhysics::UpdateBooster

0x006ad9d0 · 57 bytes · __thiscall

_ZN24CFourWheelVehiclePhysics13UpdateBoosterEv

Decompiled

undefined (1 param)

/* CFourWheelVehiclePhysics::UpdateBooster() */

bool __thiscall CFourWheelVehiclePhysics::UpdateBooster(CFourWheelVehiclePhysics *this)

{
  longdouble extraout_ST0;
  
  (**(code **)(**(int **)(this + 0x24) + 0x18))
            (*(int **)(this + 0x24),*(undefined4 *)(gpGlobals + 0x10));
  return 0.0 < (float)extraout_ST0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)