FoundryHelpers_AddEntityHighlightEffect
0x006aa250 · 119 bytes · __cdecl
_Z39FoundryHelpers_AddEntityHighlightEffectP11CBaseEntity
Decompiled
undefined (1 param)
/* FoundryHelpers_AddEntityHighlightEffect(CBaseEntity*) */
void FoundryHelpers_AddEntityHighlightEffect(CBaseEntity *param_1)
{
int iVar1;
undefined **local_2c [8];
if (*(int *)(param_1 + 0x30) == 0) {
iVar1 = 0;
}
else {
iVar1 = *(int *)(param_1 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
}
if (iVar1 != g_TEFoundryHelpers._12_4_) {
g_TEFoundryHelpers._12_4_ = iVar1;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 006aa290 to 006aa294 has its CatchHandler @ 006aa2cc */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 006aa2a8 to 006aa2ac has its CatchHandler @ 006aa2de */
CBaseTempEntity::Create((CBaseTempEntity *)g_TEFoundryHelpers,(IRecipientFilter *)local_2c,0.0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.