FoundryHelpers_ClearEntityHighlightEffects
0x006aa1c0 · 99 bytes · unknown
_Z42FoundryHelpers_ClearEntityHighlightEffectsv
Decompiled
undefined (0 params)
/* WARNING: Unknown calling convention -- yet parameter storage is locked */
/* FoundryHelpers_ClearEntityHighlightEffects() */
void FoundryHelpers_ClearEntityHighlightEffects(void)
{
undefined **local_2c [8];
if (g_TEFoundryHelpers._12_4_ != -1) {
g_TEFoundryHelpers._12_4_ = 0xffffffff;
}
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
/* try { // try from 006aa1f0 to 006aa1f4 has its CatchHandler @ 006aa223 */
CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_2c);
/* try { // try from 006aa208 to 006aa20c has its CatchHandler @ 006aa235 */
CBaseTempEntity::Create((CBaseTempEntity *)g_TEFoundryHelpers,(IRecipientFilter *)local_2c,0.0);
local_2c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.