CFogController::SetLerpValues
0x006a8610 · 699 bytes · __thiscall
_ZN14CFogController13SetLerpValuesEv
Decompiled
undefined (1 param)
/* CFogController::SetLerpValues() */
void __thiscall CFogController::SetLerpValues(CFogController *this)
{
float fVar1;
uint uVar2;
uVar2 = *(uint *)(this + 0x498);
if (((uVar2 & 1) != 0) &&
((((this[0x450] != this[0x458] || (this[0x451] != this[0x459])) || (this[0x452] != this[0x45a])
) || (this[0x453] != this[0x45b])))) {
(**(code **)(*(int *)(this + 0x440) + 4))(this + 0x440,this + 0x450);
*(undefined4 *)(this + 0x450) = *(undefined4 *)(this + 0x458);
uVar2 = *(uint *)(this + 0x498);
}
if (((uVar2 & 2) != 0) &&
(((this[0x454] != this[0x45c] || (this[0x455] != this[0x45d])) ||
((this[0x456] != this[0x45e] || (this[0x457] != this[0x45f])))))) {
(**(code **)(*(int *)(this + 0x440) + 4))(this + 0x440,this + 0x454);
*(undefined4 *)(this + 0x454) = *(undefined4 *)(this + 0x45c);
uVar2 = *(uint *)(this + 0x498);
}
if (((uVar2 & 4) != 0) && (fVar1 = *(float *)(this + 0x478), fVar1 != *(float *)(this + 0x460))) {
(**(code **)(*(int *)(this + 0x440) + 4))(this + 0x440,this + 0x460);
uVar2 = *(uint *)(this + 0x498);
*(float *)(this + 0x460) = fVar1;
}
if (((uVar2 & 8) != 0) && (fVar1 = *(float *)(this + 0x47c), fVar1 != *(float *)(this + 0x464))) {
(**(code **)(*(int *)(this + 0x440) + 4))(this + 0x440,this + 0x464);
uVar2 = *(uint *)(this + 0x498);
*(float *)(this + 0x464) = fVar1;
}
if (((uVar2 & 0x10) != 0) && (fVar1 = *(float *)(this + 0x480), fVar1 != *(float *)(this + 0x46c))
) {
(**(code **)(*(int *)(this + 0x440) + 4))(this + 0x440,this + 0x46c);
uVar2 = *(uint *)(this + 0x498);
*(float *)(this + 0x46c) = fVar1;
}
if (((uVar2 & 0x20) != 0) && (fVar1 = *(float *)(this + 0x474), fVar1 != *(float *)(this + 0x470))
) {
(**(code **)(*(int *)(this + 0x440) + 4))(this + 0x440,this + 0x470);
*(float *)(this + 0x470) = fVar1;
}
*(undefined4 *)(this + 0x498) = 0;
fVar1 = *(float *)(gpGlobals + 0xc);
if (fVar1 != *(float *)(this + 0x484)) {
(**(code **)(*(int *)(this + 0x440) + 4))(this + 0x440,this + 0x484);
*(float *)(this + 0x484) = fVar1;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.