CFogController::DrawDebugTextOverlays
0x006a7750 · 1104 bytes · __thiscall
_ZN14CFogController21DrawDebugTextOverlaysEv
Decompiled
undefined (1 param)
/* CFogController::DrawDebugTextOverlays() */
int __thiscall CFogController::DrawDebugTextOverlays(CFogController *this)
{
int iVar1;
CFogController CVar2;
CFogController CVar3;
int iVar4;
char *pcVar5;
int in_GS_OFFSET;
char local_220 [512];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
iVar4 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
if (((byte)this[0x110] & 1) != 0) {
pcVar5 = "On";
if (this[0x48c] == (CFogController)0x0) {
pcVar5 = "Off";
}
V_snprintf(local_220,0x200,"State: %s",pcVar5);
CBaseEntity::EntityText((CBaseEntity *)this,iVar4,local_220,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_220,0x200,"Start: %3.0f",(double)*(float *)(this + 0x460));
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 1,local_220,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_220,0x200,"End : %3.0f",(double)*(float *)(this + 0x464));
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 2,local_220,0.0,0xff,0xff,0xff,0xff);
CVar2 = this[0x451];
CVar3 = this[0x452];
V_snprintf(local_220,0x200,"1) Red : %i",(uint)(byte)this[0x450]);
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 3,local_220,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_220,0x200,"1) Green: %i",(uint)(byte)CVar2);
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 4,local_220,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_220,0x200,"1) Blue : %i",(uint)(byte)CVar3);
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 5,local_220,0.0,0xff,0xff,0xff,0xff);
CVar2 = this[0x455];
CVar3 = this[0x456];
V_snprintf(local_220,0x200,"2) Red : %i",(uint)(byte)this[0x454]);
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 6,local_220,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_220,0x200,"2) Green: %i",(uint)(byte)CVar2);
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 7,local_220,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_220,0x200,"2) Blue : %i",(uint)(byte)CVar3);
CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 8,local_220,0.0,0xff,0xff,0xff,0xff);
V_snprintf(local_220,0x200,"HDR Color Scale: %0.3f",(double)*(float *)(this + 0x490));
iVar1 = iVar4 + 9;
iVar4 = iVar4 + 10;
CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
}
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return iVar4;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.