L L4D2node

CFogController::DrawDebugTextOverlays

0x006a7750 · 1104 bytes · __thiscall

_ZN14CFogController21DrawDebugTextOverlaysEv

Decompiled

undefined (1 param)

/* CFogController::DrawDebugTextOverlays() */

int __thiscall CFogController::DrawDebugTextOverlays(CFogController *this)

{
  int iVar1;
  CFogController CVar2;
  CFogController CVar3;
  int iVar4;
  char *pcVar5;
  int in_GS_OFFSET;
  char local_220 [512];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  iVar4 = CBaseEntity::DrawDebugTextOverlays((CBaseEntity *)this);
  if (((byte)this[0x110] & 1) != 0) {
    pcVar5 = "On";
    if (this[0x48c] == (CFogController)0x0) {
      pcVar5 = "Off";
    }
    V_snprintf(local_220,0x200,"State: %s",pcVar5);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"Start: %3.0f",(double)*(float *)(this + 0x460));
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 1,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"End  : %3.0f",(double)*(float *)(this + 0x464));
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 2,local_220,0.0,0xff,0xff,0xff,0xff);
    CVar2 = this[0x451];
    CVar3 = this[0x452];
    V_snprintf(local_220,0x200,"1) Red  : %i",(uint)(byte)this[0x450]);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 3,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"1) Green: %i",(uint)(byte)CVar2);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 4,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"1) Blue : %i",(uint)(byte)CVar3);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 5,local_220,0.0,0xff,0xff,0xff,0xff);
    CVar2 = this[0x455];
    CVar3 = this[0x456];
    V_snprintf(local_220,0x200,"2) Red  : %i",(uint)(byte)this[0x454]);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 6,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"2) Green: %i",(uint)(byte)CVar2);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 7,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"2) Blue : %i",(uint)(byte)CVar3);
    CBaseEntity::EntityText((CBaseEntity *)this,iVar4 + 8,local_220,0.0,0xff,0xff,0xff,0xff);
    V_snprintf(local_220,0x200,"HDR Color Scale: %0.3f",(double)*(float *)(this + 0x490));
    iVar1 = iVar4 + 9;
    iVar4 = iVar4 + 10;
    CBaseEntity::EntityText((CBaseEntity *)this,iVar1,local_220,0.0,0xff,0xff,0xff,0xff);
  }
  if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
    return iVar4;
  }
                    /* WARNING: Subroutine does not return */
  __stack_chk_fail();
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)