CFish::AddVisible
0x006a60a0 · 41 bytes · __cdecl
_ZN5CFish10AddVisibleEPS_
Decompiled
undefined (1 param)
/* CFish::AddVisible(CFish*) */
void CFish::AddVisible(CFish *param_1)
{
CUtlVector<CFish*,CUtlMemory<CFish*,int>>::InsertBefore
((CUtlVector<CFish*,CUtlMemory<CFish*,int>> *)(param_1 + 0x148c),
*(int *)(param_1 + 0x1498),(CFish **)&stack0x00000008);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.