SendProxy_FishAngle
0x006a3390 · 82 bytes · __cdecl
_Z19SendProxy_FishAnglePK8SendPropPKvS3_P8DVariantii
Decompiled
undefined (6 params)
/* SendProxy_FishAngle(SendProp const*, void const*, void const*, DVariant*, int, int) */
void SendProxy_FishAngle(SendProp *param_1,void *param_2,void *param_3,DVariant *param_4,int param_5
,int param_6)
{
float fVar1;
for (fVar1 = *(float *)param_3; 360.0 < fVar1; fVar1 = fVar1 - 360.0) {
}
for (; fVar1 < 0.0; fVar1 = fVar1 + 360.0) {
}
*(float *)param_4 = fVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.