L L4D2node

SendProxy_FishAngle

0x006a3390 · 82 bytes · __cdecl

_Z19SendProxy_FishAnglePK8SendPropPKvS3_P8DVariantii

Decompiled

undefined (6 params)

/* SendProxy_FishAngle(SendProp const*, void const*, void const*, DVariant*, int, int) */

void SendProxy_FishAngle(SendProp *param_1,void *param_2,void *param_3,DVariant *param_4,int param_5
                        ,int param_6)

{
  float fVar1;
  
  for (fVar1 = *(float *)param_3; 360.0 < fVar1; fVar1 = fVar1 - 360.0) {
  }
  for (; fVar1 < 0.0; fVar1 = fVar1 + 360.0) {
  }
  *(float *)param_4 = fVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)