FireSystem_ExtinguishInRadius
0x0069f7e0 · 147 bytes · __cdecl
_Z29FireSystem_ExtinguishInRadiusRK6Vectorff
Decompiled
undefined (3 params)
/* FireSystem_ExtinguishInRadius(Vector const&, float, float) */
void FireSystem_ExtinguishInRadius(Vector *param_1,float param_2,float param_3)
{
CFire **ppCVar1;
float fVar2;
int iVar3;
int iVar4;
CFire *local_9c [35];
iVar4 = 0;
fVar2 = *(float *)(fire_extscale._28_4_ + 0x2c);
iVar3 = FireSystem_GetFiresInSphere(local_9c,0x20,false,param_1,param_2);
if (0 < iVar3) {
do {
ppCVar1 = local_9c + iVar4;
iVar4 = iVar4 + 1;
CFire::Extinguish(*ppCVar1,(1.0 - param_3) * fVar2);
} while (iVar4 != iVar3);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.