FilterHealth::PassesDamageFilterImpl
0x0069c920 · 141 bytes · __thiscall
_ZN12FilterHealth22PassesDamageFilterImplERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* FilterHealth::PassesDamageFilterImpl(CTakeDamageInfo const&) */
undefined4 __thiscall
FilterHealth::PassesDamageFilterImpl(FilterHealth *this,CTakeDamageInfo *param_1)
{
FilterHealth FVar1;
uint uVar2;
CTerrorPlayer *this_00;
FilterHealth FVar3;
undefined *puVar4;
undefined4 uVar5;
uVar2 = *(uint *)(param_1 + 0x34);
if (((((uVar2 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar2 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar2 >> 0xc)) ||
((this_00 = *(CTerrorPlayer **)(puVar4 + 4), this_00 == (CTerrorPlayer *)0x0 ||
(uVar5 = (**(code **)(*(int *)this_00 + 0x16c))(this_00), (char)uVar5 == '\0')))) ||
((FVar1 = this[0x474], FVar3 = (FilterHealth)CTerrorPlayer::IsAdrenalineActive(this_00),
FVar1 != FVar3 ||
((*(int *)(this_00 + 0x100) < *(int *)(this + 0x478) ||
(*(int *)(this + 0x47c) < *(int *)(this_00 + 0x100))))))) {
uVar5 = 0;
}
return uVar5;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.