FilterMeleeDamage::PassesDamageFilterImpl
0x0069c450 · 44 bytes · __thiscall
_ZN17FilterMeleeDamage22PassesDamageFilterImplERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* FilterMeleeDamage::PassesDamageFilterImpl(CTakeDamageInfo const&) */
bool __thiscall
FilterMeleeDamage::PassesDamageFilterImpl(FilterMeleeDamage *this,CTakeDamageInfo *param_1)
{
bool bVar1;
bVar1 = false;
if ((*(uint *)(param_1 + 0x48) & 0x4200000) != 0) {
bVar1 = true;
if (0 < (int)*(uint *)(this + 0x474)) {
bVar1 = (*(uint *)(param_1 + 0x48) & *(uint *)(this + 0x474)) != 0;
}
}
return bVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.