L L4D2node

CFilterMultiple::Activate

0x0069b3a0 · 227 bytes · __thiscall

_ZN15CFilterMultiple8ActivateEv

Decompiled

undefined (1 param)

/* CFilterMultiple::Activate() */

void __thiscall CFilterMultiple::Activate(CFilterMultiple *this)

{
  int *piVar1;
  undefined4 *puVar2;
  int iVar3;
  undefined1 *puVar4;
  CFilterMultiple *pCVar5;
  int iVar6;
  
  iVar6 = 0;
  CBaseEntity::Activate((CBaseEntity *)this);
  pCVar5 = this;
  do {
    while (*(char **)(pCVar5 + 0x478) == (char *)0x0) {
LAB_0069b405:
      pCVar5 = pCVar5 + 4;
      if (pCVar5 == this + 0x28) {
        return;
      }
    }
    iVar3 = CGlobalEntityList::FindEntityByName
                      ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,*(char **)(pCVar5 + 0x478),
                       (CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
                       (IEntityFindFilter *)0x0);
    if ((iVar3 != 0) &&
       (piVar1 = (int *)__dynamic_cast(iVar3,&CBaseEntity::typeinfo,&CBaseFilter::typeinfo,0),
       piVar1 != (int *)0x0)) {
      iVar3 = iVar6 * 4;
      iVar6 = iVar6 + 1;
      puVar2 = (undefined4 *)(**(code **)(*piVar1 + 0xc))(piVar1);
      *(undefined4 *)(this + iVar3 + 0x4a0) = *puVar2;
      goto LAB_0069b405;
    }
    puVar4 = *(undefined1 **)(pCVar5 + 0x478);
    if (puVar4 == (undefined1 *)0x0) {
      puVar4 = &DAT_00d539c2;
    }
    pCVar5 = pCVar5 + 4;
    Warning("filter_multi: Tried to add entity (%s) which is not a filter entity!\n",puVar4);
    if (pCVar5 == this + 0x28) {
      return;
    }
  } while( true );
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)