CFilterMultiple::PassesFilterImpl
0x0069b0e0 · 267 bytes · __thiscall
_ZN15CFilterMultiple16PassesFilterImplEP11CBaseEntityS1_
Decompiled
undefined (3 params)
/* CFilterMultiple::PassesFilterImpl(CBaseEntity*, CBaseEntity*) */
undefined4 __thiscall
CFilterMultiple::PassesFilterImpl(CFilterMultiple *this,CBaseEntity *param_1,CBaseEntity *param_2)
{
uint uVar1;
int *piVar2;
char cVar3;
undefined *puVar4;
int iVar5;
iVar5 = 0;
if (*(int *)(this + 0x474) == 0) {
while (((uVar1 = *(uint *)(this + iVar5 * 4 + 0x4a0), uVar1 == 0xffffffff ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar1 >> 0xc ||
((piVar2 = *(int **)(puVar4 + 4), piVar2 == (int *)0x0 ||
(cVar3 = (**(code **)(*piVar2 + 0x324))(piVar2,param_1,param_2),
((char)piVar2[0x110] != '\0') != (bool)cVar3))))))) {
iVar5 = iVar5 + 1;
if (iVar5 == 10) {
return 1;
}
}
}
else {
do {
uVar1 = *(uint *)(this + iVar5 * 4 + 0x4a0);
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
((piVar2 = *(int **)(puVar4 + 4), piVar2 != (int *)0x0 &&
(cVar3 = (**(code **)(*piVar2 + 0x324))(piVar2,param_1,param_2),
((char)piVar2[0x110] != '\0') != (bool)cVar3)))) {
return 1;
}
iVar5 = iVar5 + 1;
} while (iVar5 != 10);
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.