CBaseFilter::PassesDamageFilter
0x0069b020 · 49 bytes · __thiscall
_ZN11CBaseFilter18PassesDamageFilterERK15CTakeDamageInfo
Decompiled
undefined (2 params)
/* CBaseFilter::PassesDamageFilter(CTakeDamageInfo const&) */
uint __thiscall CBaseFilter::PassesDamageFilter(CBaseFilter *this,CTakeDamageInfo *param_1)
{
uint uVar1;
uVar1 = (**(code **)(*(int *)this + 0x328))(this,param_1);
if (this[0x440] != (CBaseFilter)0x0) {
uVar1 = uVar1 ^ 1;
}
return uVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.