CTempEntTester::Create
0x00699730 · 350 bytes · __cdecl
_ZN14CTempEntTester6CreateERK6VectorRK6QAnglePKcS7_
Decompiled
undefined (4 params)
/* CTempEntTester::Create(Vector const&, QAngle const&, char const*, char const*) */
int * CTempEntTester::Create(Vector *param_1,QAngle *param_2,char *param_3,char *param_4)
{
float fVar1;
long lVar2;
int iVar3;
int *piVar4;
char *pcVar5;
int in_GS_OFFSET;
float fVar6;
char local_a0 [128];
int local_20;
local_20 = *(int *)(in_GS_OFFSET + 0x14);
if ((param_3 != (char *)0x0) && (*param_3 != '\0')) {
lVar2 = strtol(param_3,(char **)0x0,10);
fVar1 = *(float *)(gpGlobals + 0xc);
if ((param_4 != (char *)0x0) && (*param_4 != '\0')) {
V_strncpy(local_a0,param_4,0x80);
pcVar5 = local_a0;
do {
if (*pcVar5 == '\0') break;
iVar3 = tolower((int)*pcVar5);
*pcVar5 = (char)iVar3;
pcVar5 = pcVar5 + 1;
} while (pcVar5 != (char *)0x0);
piVar4 = (int *)CBaseEntity::CreateNoSpawn("te_tester",param_1,param_2,(CBaseEntity *)0x0);
if (piVar4 == (int *)0x0) {
piVar4 = (int *)0x0;
}
else {
V_strncpy((char *)(piVar4 + 0x112),local_a0,0x40);
fVar6 = (float)lVar2;
if (fVar6 <= 1.0) {
fVar6 = 1.0;
}
if (1000.0 <= fVar6) {
fVar6 = 1000.0;
}
piVar4[0x111] = (int)(fVar6 + fVar1);
(**(code **)(*piVar4 + 100))(piVar4);
}
goto LAB_0069985a;
}
}
Msg("Usage: te <lifetime> <entname>\n");
piVar4 = (int *)0x0;
LAB_0069985a:
if (local_20 == *(int *)(in_GS_OFFSET + 0x14)) {
return piVar4;
}
/* WARNING: Subroutine does not return */
__stack_chk_fail();
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.