L L4D2node

CTempEntTester::Spawn

0x00699520 · 296 bytes · __thiscall

_ZN14CTempEntTester5SpawnEv

Decompiled

undefined (1 param)

/* CTempEntTester::Spawn() */

void __thiscall CTempEntTester::Spawn(CTempEntTester *this)

{
  CBaseTempEntity *this_00;
  char *pcVar1;
  int iVar2;
  int in_GS_OFFSET;
  CTempEntTester *local_b0;
  char local_a0 [128];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  CBaseEntity::AddEffects((CBaseEntity *)this,0x20);
  this_00 = (CBaseTempEntity *)CBaseTempEntity::GetList();
  *(CBaseTempEntity **)(this + 0x440) = this_00;
  if (this_00 != (CBaseTempEntity *)0x0) {
    do {
      pcVar1 = (char *)CBaseTempEntity::GetName(this_00);
      V_strncpy(local_a0,pcVar1,0x80);
      pcVar1 = local_a0;
      do {
        if (*pcVar1 == '\0') break;
        iVar2 = tolower((int)*pcVar1);
        *pcVar1 = (char)iVar2;
        pcVar1 = pcVar1 + 1;
      } while (pcVar1 != (char *)0x0);
      pcVar1 = strstr(local_a0,(char *)(this + 0x448));
      if (pcVar1 != (char *)0x0) {
        if (*(int *)(this + 0x440) != 0) {
          CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc),(char *)0x0);
          goto LAB_0069961e;
        }
        break;
      }
      this_00 = (CBaseTempEntity *)CBaseTempEntity::GetNext(*(CBaseTempEntity **)(this + 0x440));
      *(CBaseTempEntity **)(this + 0x440) = this_00;
    } while (this_00 != (CBaseTempEntity *)0x0);
  }
  local_b0 = this + 0x448;
  DevMsg("Couldn\'t find temp entity \'%s\'\n",local_b0);
  UTIL_Remove((CBaseEntity *)this);
LAB_0069961e:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)