CEventLog::PrintEvent
0x00698a00 · 208 bytes · __thiscall
_ZN9CEventLog10PrintEventEP10IGameEvent
Decompiled
undefined (2 params)
/* CEventLog::PrintEvent(IGameEvent*) */
undefined4 __thiscall CEventLog::PrintEvent(CEventLog *this,IGameEvent *param_1)
{
char *pcVar1;
int iVar2;
code *UNRECOVERED_JUMPTABLE;
undefined4 uVar3;
pcVar1 = (char *)(**(code **)(*(int *)param_1 + 8))(param_1);
iVar2 = V_strncmp(pcVar1,"server_",7);
if (iVar2 == 0) {
return 1;
}
iVar2 = V_strncmp(pcVar1,"player_",7);
if (iVar2 != 0) {
iVar2 = V_strncmp(pcVar1,"team_",5);
if (iVar2 == 0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x24);
}
else {
iVar2 = V_strncmp(pcVar1,"game_",5);
if (iVar2 == 0) {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x1c);
}
else {
UNRECOVERED_JUMPTABLE = *(code **)(*(int *)this + 0x28);
}
}
/* WARNING: Could not recover jumptable at 0x00698aae. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar3 = (*UNRECOVERED_JUMPTABLE)();
return uVar3;
}
/* WARNING: Could not recover jumptable at 0x00698ad2. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar3 = (**(code **)(*(int *)this + 0x20))();
return uVar3;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.