L L4D2node

CEnvTonemapController::CEnvTonemapController

0x00697ca0 · 440 bytes · __thiscall

_ZN21CEnvTonemapControllerC1Ev

Decompiled

undefined (1 param)

/* CEnvTonemapController::CEnvTonemapController() */

void __thiscall CEnvTonemapController::CEnvTonemapController(CEnvTonemapController *this)

{
  CBaseEdict *pCVar1;
  int iVar2;
  
  CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
  *(undefined ***)this = &PTR__CEnvTonemapController_00c80d68;
  if (*(float *)(this + 0x464) != 2.5) {
    if (this[0x6c] == (CEnvTonemapController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvTonemapController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x464) = 0x40200000;
  }
  if (*(float *)(this + 0x468) != 1.0) {
    if (this[0x6c] == (CEnvTonemapController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvTonemapController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x468) = 0x3f800000;
  }
  if (*(float *)(this + 0x46c) != 45.0) {
    if (this[0x6c] == (CEnvTonemapController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvTonemapController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x46c) = 0x42340000;
  }
  if (*(float *)(this + 0x470) != 1.0) {
    if (this[0x6c] == (CEnvTonemapController)0x0) {
      pCVar1 = *(CBaseEdict **)(this + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvTonemapController)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x470) = 0x3f800000;
  }
  if (*(float *)(this + 0x474) == 3.0) {
    return;
  }
  if (this[0x6c] == (CEnvTonemapController)0x0) {
    pCVar1 = *(CBaseEdict **)(this + 0x30);
    if (pCVar1 != (CBaseEdict *)0x0) {
      *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
                    /* try { // try from 00697d4a to 00697e2a has its CatchHandler @ 00697e93 */
      iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
      *(undefined2 *)(iVar2 + 2) = 0;
    }
    *(undefined4 *)(this + 0x474) = 0x40400000;
  }
  else {
    this[0x70] = (CEnvTonemapController)((byte)this[0x70] | 1);
    *(undefined4 *)(this + 0x474) = 0x40400000;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)