CTonemapSystem::LevelInitPostEntity
0x00696f80 · 349 bytes · __thiscall
_ZN14CTonemapSystem19LevelInitPostEntityEv
Decompiled
undefined (1 param)
/* CTonemapSystem::LevelInitPostEntity() */
void __thiscall CTonemapSystem::LevelInitPostEntity(CTonemapSystem *this)
{
uint uVar1;
undefined4 *puVar2;
CBaseEntity *pCVar3;
undefined *puVar4;
CBaseEntity *pCVar5;
pCVar5 = (CBaseEntity *)0x0;
while( true ) {
pCVar5 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar5,"env_tonemap_controller");
pCVar3 = (CBaseEntity *)0x0;
if (pCVar5 == (CBaseEntity *)0x0) break;
uVar1 = *(uint *)(this + 0xc);
if ((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
((*(int *)(puVar4 + 4) == 0 || (((byte)pCVar5[0x148] & 1) != 0)))) {
puVar2 = (undefined4 *)(**(code **)(*(int *)pCVar5 + 0xc))(pCVar5);
*(undefined4 *)(this + 0xc) = *puVar2;
}
}
while( true ) {
pCVar3 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar3,"env_tonemap_controller_infected");
pCVar5 = (CBaseEntity *)0x0;
if (pCVar3 == (CBaseEntity *)0x0) break;
uVar1 = *(uint *)(this + 0x10);
if (((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
((*(uint *)(puVar4 + 8) != uVar1 >> 0xc ||
((*(int *)(puVar4 + 4) == 0 || (((byte)pCVar3[0x148] & 1) != 0)))))) {
puVar2 = (undefined4 *)(**(code **)(*(int *)pCVar3 + 0xc))(pCVar3);
*(undefined4 *)(this + 0x10) = *puVar2;
}
}
while (pCVar5 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar5,"env_tonemap_controller_ghost"),
pCVar5 != (CBaseEntity *)0x0) {
uVar1 = *(uint *)(this + 0x14);
if ((((uVar1 == 0xffffffff) ||
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 == (undefined *)0xfffffffc)) ||
(*(uint *)(puVar4 + 8) != uVar1 >> 0xc)) ||
((*(int *)(puVar4 + 4) == 0 || (((byte)pCVar5[0x148] & 1) != 0)))) {
puVar2 = (undefined4 *)(**(code **)(*(int *)pCVar5 + 0xc))(pCVar5);
*(undefined4 *)(this + 0x14) = *puVar2;
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.