CTextureToggle::InputIncrementBrushTexIndex
0x006962e0 · 249 bytes · __cdecl
_ZN14CTextureToggle27InputIncrementBrushTexIndexER11inputdata_t
Decompiled
undefined (1 param)
/* CTextureToggle::InputIncrementBrushTexIndex(inputdata_t&) */
void CTextureToggle::InputIncrementBrushTexIndex(inputdata_t *param_1)
{
CBaseEdict *this;
CBaseEntity *pCVar1;
int iVar2;
char *pcVar3;
CBaseEntity CVar4;
pcVar3 = "";
if (*(char **)(param_1 + 0xf8) != (char *)0x0) {
pcVar3 = *(char **)(param_1 + 0xf8);
}
for (pCVar1 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar3,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(CBaseEntity *)0x0,
(IEntityFindFilter *)0x0); pCVar1 != (CBaseEntity *)0x0;
pCVar1 = (CBaseEntity *)
CGlobalEntityList::FindEntityByName
((CGlobalEntityList *)gEntList,pCVar1,pcVar3,(CBaseEntity *)0x0,
(CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0)) {
CVar4 = (CBaseEntity)((char)pCVar1[0x2f8] + '\x01');
if (pCVar1[0x2f8] != CVar4) {
if (pCVar1[0x6c] == (CBaseEntity)0x0) {
this = *(CBaseEdict **)(pCVar1 + 0x30);
if (this != (CBaseEdict *)0x0) {
*(uint *)this = *(uint *)this | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(this);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
pCVar1[0x70] = (CBaseEntity)((byte)pCVar1[0x70] | 1);
}
pCVar1[0x2f8] = CVar4;
}
pcVar3 = *(char **)(param_1 + 0xf8);
if (pcVar3 == (char *)0x0) {
pcVar3 = "";
}
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.