CEnvScreenOverlay::InputStartOverlay
0x00695570 · 318 bytes · __cdecl
_ZN17CEnvScreenOverlay17InputStartOverlayER11inputdata_t
Decompiled
undefined (1 param)
/* CEnvScreenOverlay::InputStartOverlay(inputdata_t&) */
void CEnvScreenOverlay::InputStartOverlay(inputdata_t *param_1)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
CBaseEntity *pCVar4;
undefined1 *puStack00000008;
if (*(int *)(param_1 + 0x440) != 0) {
fVar1 = *(float *)(gpGlobals + 0xc);
if (fVar1 != *(float *)(param_1 + 0x490)) {
if (param_1[0x6c] == (inputdata_t)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (inputdata_t)((byte)param_1[0x70] | 1);
}
*(float *)(param_1 + 0x490) = fVar1;
}
if (param_1[0x498] != (inputdata_t)0x1) {
if (param_1[0x6c] == (inputdata_t)0x0) {
pCVar2 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
param_1[0x70] = (inputdata_t)((byte)param_1[0x70] | 1);
}
param_1[0x498] = (inputdata_t)0x1;
}
pCVar4 = (CBaseEntity *)0x0;
while( true ) {
pCVar4 = (CBaseEntity *)
CGlobalEntityList::FindEntityByClassname
((CGlobalEntityList *)gEntList,pCVar4,"env_screenoverlay");
if (pCVar4 == (CBaseEntity *)0x0) break;
if ((pCVar4 != (CBaseEntity *)param_1) && (pCVar4[0x498] != (CBaseEntity)0x0)) {
if (pCVar4[0x6c] == (CBaseEntity)0x0) {
pCVar2 = *(CBaseEdict **)(pCVar4 + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
pCVar4[0x70] = (CBaseEntity)((byte)pCVar4[0x70] | 1);
}
pCVar4[0x498] = (CBaseEntity)0x0;
}
}
return;
}
puStack00000008 = &DAT_00d539c2;
if (*(undefined1 **)(param_1 + 0x154) != (undefined1 *)0x0) {
puStack00000008 = *(undefined1 **)(param_1 + 0x154);
}
Warning();
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.