SendProxy_String_tToString
0x006950b0 · 25 bytes · __cdecl
_Z26SendProxy_String_tToStringPK8SendPropPKvS3_P8DVariantii
Decompiled
undefined (6 params)
/* SendProxy_String_tToString(SendProp const*, void const*, void const*, DVariant*, int, int) */
void SendProxy_String_tToString
(SendProp *param_1,void *param_2,void *param_3,DVariant *param_4,int param_5,
int param_6)
{
undefined1 *puVar1;
puVar1 = &DAT_00d539c2;
if (*(undefined1 **)param_3 != (undefined1 *)0x0) {
puVar1 = *(undefined1 **)param_3;
}
*(undefined1 **)param_4 = puVar1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.