L L4D2node

CEnvProjectedTexture::CEnvProjectedTexture

0x00694770 · 1105 bytes · __thiscall

_ZN20CEnvProjectedTextureC2Ev

Decompiled

undefined (1 param)

/* CEnvProjectedTexture::CEnvProjectedTexture() */

void __thiscall CEnvProjectedTexture::CEnvProjectedTexture(CEnvProjectedTexture *this)

{
  undefined4 uVar1;
  float fVar2;
  CBaseEdict *pCVar3;
  CEnvProjectedTexture CVar4;
  int iVar5;
  
  CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
  *(undefined ***)this = &PTR__CEnvProjectedTexture_00c7f4a8;
  *(undefined4 *)(this + 0x440) = 0xffffffff;
  if (this[0x444] == (CEnvProjectedTexture)0x1) {
    CVar4 = this[0x6c];
  }
  else {
    if (this[0x6c] == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 == (CBaseEdict *)0x0) {
        CVar4 = (CEnvProjectedTexture)0x0;
      }
      else {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
                    /* try { // try from 006947c6 to 00694b58 has its CatchHandler @ 00694c4f */
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
        CVar4 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
      CVar4 = (CEnvProjectedTexture)0x1;
    }
    this[0x444] = (CEnvProjectedTexture)0x1;
  }
  if (*(float *)(this + 0x448) != 45.0) {
    if (CVar4 == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
        CVar4 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x448) = 0x42340000;
  }
  if (this[0x44c] != (CEnvProjectedTexture)0x0) {
    if (CVar4 == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
        CVar4 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    this[0x44c] = (CEnvProjectedTexture)0x0;
  }
  if (this[0x44d] != (CEnvProjectedTexture)0x0) {
    if (CVar4 == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
        CVar4 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    this[0x44d] = (CEnvProjectedTexture)0x0;
  }
  if (this[0x44e] != (CEnvProjectedTexture)0x1) {
    if (CVar4 == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
        CVar4 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    this[0x44e] = (CEnvProjectedTexture)0x1;
  }
  if (this[0x44f] != (CEnvProjectedTexture)0x0) {
    if (CVar4 == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
        CVar4 = this[0x6c];
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    this[0x44f] = (CEnvProjectedTexture)0x0;
  }
  if (CVar4 == (CEnvProjectedTexture)0x0) {
    pCVar3 = *(CBaseEdict **)(this + 0x30);
    if (pCVar3 != (CBaseEdict *)0x0) {
      *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
      iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
      *(undefined2 *)(iVar5 + 2) = 0;
    }
  }
  else {
    this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
  }
  uVar1 = *(undefined4 *)(gpGlobals + 0xc);
  *(undefined4 *)(this + 0x78) = 0;
  *(undefined4 *)(this + 0x74) = uVar1;
  _V_strcpy((char *)(this + 0x460),"effects/flashlight001");
  if (*(int *)(this + 0x564) != 0) {
    if (this[0x6c] == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x564) = 0;
  }
  if (((*(float *)(this + 0x450) == 1.0) && (*(float *)(this + 0x454) == 1.0)) &&
     (*(float *)(this + 0x458) == 1.0)) {
    fVar2 = *(float *)(this + 0x45c);
  }
  else {
    if (this[0x6c] == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x450) = 0x3f800000;
    fVar2 = *(float *)(this + 0x45c);
    *(undefined4 *)(this + 0x454) = 0x3f800000;
    *(undefined4 *)(this + 0x458) = 0x3f800000;
  }
  if (fVar2 != 0.0) {
    if (this[0x6c] == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x45c) = 0;
  }
  if (*(float *)(this + 0x568) != 4.0) {
    if (this[0x6c] == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x568) = 0x40800000;
  }
  if (*(float *)(this + 0x56c) != 750.0) {
    if (this[0x6c] == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
    }
    *(undefined4 *)(this + 0x56c) = 0x443b8000;
  }
  if (*(int *)(this + 0x570) != 0) {
    if (this[0x6c] == (CEnvProjectedTexture)0x0) {
      pCVar3 = *(CBaseEdict **)(this + 0x30);
      if (pCVar3 != (CBaseEdict *)0x0) {
        *(uint *)pCVar3 = *(uint *)pCVar3 | 0x101;
        iVar5 = CBaseEdict::GetChangeAccessor(pCVar3);
        *(undefined2 *)(iVar5 + 2) = 0;
      }
      *(undefined4 *)(this + 0x570) = 0;
    }
    else {
      this[0x70] = (CEnvProjectedTexture)((byte)this[0x70] | 1);
      *(undefined4 *)(this + 0x570) = 0;
    }
    return;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)