L L4D2node

DataMapInit<CEnvPlayerSurfaceTrigger>

0x00693440 · 373 bytes · __cdecl

_Z11DataMapInitI24CEnvPlayerSurfaceTriggerEP9datamap_tPT_

Decompiled

datamap_t * (1 param)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* datamap_t* DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*) */

datamap_t * DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger *param_1)

{
  char *pcVar1;
  int iVar2;
  size_t sVar3;
  char *local_10 [2];
  
  if (DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::nameHolder == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::
                                 nameHolder);
    if (iVar2 != 0) {
      DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::nameHolder =
           "CEnvPlayerSurfaceTrigger";
      _DAT_00fdcd98 = 0;
      _DAT_00fdcd9c = 0;
      _DAT_00fdcda0 = 0;
      DAT_00fdcda4 = 0;
      _DAT_00fdcda8 = 0;
      _DAT_00fdcd94 = 0x18;
      __cxa_guard_release(&DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::
                           nameHolder);
      __cxa_atexit(CDatadescGeneratedNameHolder::~CDatadescGeneratedNameHolder,
                   &DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::nameHolder,
                   &__dso_handle);
    }
  }
  CEnvPlayerSurfaceTrigger::m_DataMap._12_4_ = CBaseEntity::m_DataMap;
  if (DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::dataDesc == '\0') {
    iVar2 = __cxa_guard_acquire(&DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::
                                 dataDesc);
    if (iVar2 != 0) {
                    /* try { // try from 006934ab to 0069350f has its CatchHandler @ 006935c7 */
      local_10[0] = operator_new__(_DAT_00fdcd94 + 0x14);
      strcpy(local_10[0],
             DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::nameHolder);
      pcVar1 = local_10[0];
      sVar3 = strlen(local_10[0]);
      builtin_strncpy(pcVar1 + sVar3,"UpdateMaterialThink",0x14);
      CUtlVector<char*,CUtlMemory<char*,int>>::InsertBefore
                ((CUtlVector<char*,CUtlMemory<char*,int>> *)&DAT_00fdcd98,DAT_00fdcda4,local_10);
      DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::dataDesc._260_4_ =
           local_10[0];
      DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::dataDesc._468_4_ =
           eventFuncs;
      DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::dataDesc._532_4_ =
           eventFuncs;
      __cxa_guard_release(&DataMapInit<CEnvPlayerSurfaceTrigger>(CEnvPlayerSurfaceTrigger*)::
                           dataDesc);
    }
  }
  CEnvPlayerSurfaceTrigger::m_DataMap._4_4_ = 8;
  CEnvPlayerSurfaceTrigger::m_DataMap._0_4_ = 0xf33480;
  return (datamap_t *)CEnvPlayerSurfaceTrigger::m_DataMap;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)