L L4D2node

CEnvInstructorHint::InputShowHint

0x00691d50 · 1134 bytes · __thiscall

_ZN18CEnvInstructorHint13InputShowHintER11inputdata_t

Decompiled

undefined (2 params)

/* CEnvInstructorHint::InputShowHint(inputdata_t&) */

void __thiscall CEnvInstructorHint::InputShowHint(CEnvInstructorHint *this,inputdata_t *param_1)

{
  CEnvInstructorHint CVar1;
  int *piVar2;
  char *pcVar3;
  int iVar4;
  uint uVar5;
  uint uVar6;
  int iVar7;
  undefined4 uVar8;
  undefined1 *puVar9;
  uint uVar10;
  code *pcVar11;
  int in_GS_OFFSET;
  char local_a0 [128];
  int local_20;
  
  local_20 = *(int *)(in_GS_OFFSET + 0x14);
  piVar2 = (int *)(**(code **)(*gameeventmanager + 0x1c))
                            (gameeventmanager,"instructor_server_hint_create",0,
                             &InputShowHint(inputdata_t&)::s_InstructorServerHintEventCreate);
  if (piVar2 == (int *)0x0) goto LAB_00692147;
  pcVar3 = "";
  if (*(char **)(this + 0x448) != (char *)0x0) {
    pcVar3 = *(char **)(this + 0x448);
  }
  iVar4 = CGlobalEntityList::FindEntityByName
                    ((CGlobalEntityList *)gEntList,(CBaseEntity *)0x0,pcVar3,(CBaseEntity *)0x0,
                     (CBaseEntity *)0x0,(CBaseEntity *)0x0,(IEntityFindFilter *)0x0);
  V_snprintf(local_a0,0x80,"%.3d,%.3d,%.3d",(uint)(byte)this[0x460],(uint)(byte)this[0x461],
             (uint)(byte)this[0x462]);
  uVar5 = 0;
  if (this[0x46c] != (CEnvInstructorHint)0x0) {
    uVar5 = 1 << ((char)this[0x46c] - 1U & 0x1f);
  }
  uVar10 = 0;
  if (this[0x46d] != (CEnvInstructorHint)0x0) {
    uVar10 = 8 << ((char)this[0x46d] - 1U & 0x1f);
  }
  uVar6 = 0;
  if (this[0x46e] != (CEnvInstructorHint)0x0) {
    uVar6 = 0x40 << ((char)this[0x46e] - 1U & 0x1f);
  }
  CVar1 = this[0x46f];
  if (*(int *)(this + 0x440) == 0) {
    *(undefined4 *)(this + 0x440) = *(undefined4 *)(this + 0x154);
    iVar7 = *(int *)param_1;
    if (iVar7 != 0) goto LAB_00691e9a;
LAB_006921a0:
    pcVar11 = *(code **)(*piVar2 + 0x30);
    uVar8 = 0;
  }
  else {
    iVar7 = *(int *)param_1;
    if (iVar7 == 0) goto LAB_006921a0;
LAB_00691e9a:
    iVar7 = __dynamic_cast(iVar7,&CBaseEntity::typeinfo,&CBasePlayer::typeinfo,0);
    pcVar11 = *(code **)(*piVar2 + 0x30);
    if (iVar7 == 0) {
      uVar8 = 0;
    }
    else {
      uVar8 = (**(code **)(*engine + 0x40))(engine,*(undefined4 *)(iVar7 + 0x30));
    }
  }
  (*pcVar11)(piVar2,"userid",uVar8);
  if (*(int *)(this + 0x30) == 0) {
    iVar7 = 0;
  }
  else {
    iVar7 = *(int *)(this + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  (**(code **)(*piVar2 + 0x30))(piVar2,"hint_entindex",iVar7);
  puVar9 = &DAT_00d539c2;
  if (*(undefined1 **)(this + 0x440) != (undefined1 *)0x0) {
    puVar9 = *(undefined1 **)(this + 0x440);
  }
  (**(code **)(*piVar2 + 0x3c))(piVar2,"hint_name",puVar9);
  if (iVar4 == 0) {
    iVar4 = -1;
  }
  else if (*(int *)(iVar4 + 0x30) == 0) {
    iVar4 = 0;
  }
  else {
    iVar4 = *(int *)(iVar4 + 0x30) - *(int *)(gpGlobals + 0x58) >> 4;
  }
  (**(code **)(*piVar2 + 0x30))(piVar2,"hint_target",iVar4);
  (**(code **)(*piVar2 + 0x30))(piVar2,"hint_timeout",*(undefined4 *)(this + 0x44c));
  (**(code **)(*piVar2 + 0x30))(piVar2,"hint_display_limit",*(undefined4 *)(this + 0x450));
  puVar9 = *(undefined1 **)(this + 0x454);
  if (puVar9 == (undefined1 *)0x0) {
    puVar9 = &DAT_00d539c2;
  }
  (**(code **)(*piVar2 + 0x3c))(piVar2,"hint_icon_onscreen",puVar9);
  puVar9 = *(undefined1 **)(this + 0x458);
  if (puVar9 == (undefined1 *)0x0) {
    puVar9 = &DAT_00d539c2;
  }
  (**(code **)(*piVar2 + 0x3c))(piVar2,"hint_icon_offscreen",puVar9);
  puVar9 = *(undefined1 **)(this + 0x45c);
  if (puVar9 == (undefined1 *)0x0) {
    puVar9 = &DAT_00d539c2;
  }
  (**(code **)(*piVar2 + 0x3c))(piVar2,"hint_caption",puVar9);
  (**(code **)(*piVar2 + 0x3c))(piVar2,"hint_color",local_a0);
  (**(code **)(*piVar2 + 0x38))(piVar2,"hint_icon_offset",*(undefined4 *)(this + 0x464));
  (**(code **)(*piVar2 + 0x38))(piVar2,"hint_range",*(undefined4 *)(this + 0x468));
  (**(code **)(*piVar2 + 0x30))
            (piVar2,"hint_flags",
             uVar10 | uVar5 | uVar6 | ~-(uint)(CVar1 == (CEnvInstructorHint)0x0) & 0x100);
  puVar9 = &DAT_00d539c2;
  if (*(undefined1 **)(this + 0x47c) != (undefined1 *)0x0) {
    puVar9 = *(undefined1 **)(this + 0x47c);
  }
  (**(code **)(*piVar2 + 0x3c))(piVar2,"hint_binding",puVar9);
  (**(code **)(*piVar2 + 0x2c))(piVar2,"hint_allow_nodraw_target",this[0x480]);
  (**(code **)(*piVar2 + 0x2c))(piVar2,"hint_nooffscreen",this[0x470]);
  (**(code **)(*piVar2 + 0x2c))(piVar2,"hint_forcecaption",this[0x471]);
  (**(code **)(*piVar2 + 0x30))(piVar2,"hint_instance_type",*(undefined4 *)(this + 0x474));
  (**(code **)(*piVar2 + 0x2c))(piVar2,"hint_suppress_rest",this[0x478]);
  (**(code **)(*gameeventmanager + 0x20))(gameeventmanager,piVar2,0);
LAB_00692147:
  if (local_20 != *(int *)(in_GS_OFFSET + 0x14)) {
                    /* WARNING: Subroutine does not return */
    __stack_chk_fail();
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)