L L4D2node

CEnvDOFController::SetControllerState

0x0068d4e0 · 626 bytes · __cdecl

_ZN17CEnvDOFController18SetControllerStateE20DOFControlSettings_t

Decompiled

undefined (1 param)

/* CEnvDOFController::SetControllerState(DOFControlSettings_t) */

void CEnvDOFController::SetControllerState
               (int param_1,float param_2,float param_3,float param_4,float param_5,float param_6,
               float param_7)

{
  CBaseEdict *pCVar1;
  int iVar2;
  bool bVar3;
  
  if (param_2 != *(float *)(param_1 + 0x44c)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x44c) = param_2;
  }
  if (param_3 != *(float *)(param_1 + 0x45c)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x45c) = param_3;
  }
  if (param_4 != *(float *)(param_1 + 0x450)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x450) = param_4;
  }
  if (param_5 != *(float *)(param_1 + 0x458)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x458) = param_5;
  }
  if (param_6 != *(float *)(param_1 + 0x460)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x460) = param_6;
  }
  if (param_7 != *(float *)(param_1 + 0x454)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(float *)(param_1 + 0x454) = param_7;
  }
  bVar3 = true;
  if (*(float *)(param_1 + 0x45c) <= 0.0) {
    bVar3 = 0.0 < *(float *)(param_1 + 0x460);
  }
  if (bVar3 != (bool)*(char *)(param_1 + 0x448)) {
    if (*(char *)(param_1 + 0x6c) == '\0') {
      pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
      if (pCVar1 != (CBaseEdict *)0x0) {
        *(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
        iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
        *(undefined2 *)(iVar2 + 2) = 0;
      }
    }
    else {
      *(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
    }
    *(bool *)(param_1 + 0x448) = bVar3;
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)