CEnvDOFController::SetControllerState
0x0068d4e0 · 626 bytes · __cdecl
_ZN17CEnvDOFController18SetControllerStateE20DOFControlSettings_t
Decompiled
undefined (1 param)
/* CEnvDOFController::SetControllerState(DOFControlSettings_t) */
void CEnvDOFController::SetControllerState
(int param_1,float param_2,float param_3,float param_4,float param_5,float param_6,
float param_7)
{
CBaseEdict *pCVar1;
int iVar2;
bool bVar3;
if (param_2 != *(float *)(param_1 + 0x44c)) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(float *)(param_1 + 0x44c) = param_2;
}
if (param_3 != *(float *)(param_1 + 0x45c)) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(float *)(param_1 + 0x45c) = param_3;
}
if (param_4 != *(float *)(param_1 + 0x450)) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(float *)(param_1 + 0x450) = param_4;
}
if (param_5 != *(float *)(param_1 + 0x458)) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(float *)(param_1 + 0x458) = param_5;
}
if (param_6 != *(float *)(param_1 + 0x460)) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(float *)(param_1 + 0x460) = param_6;
}
if (param_7 != *(float *)(param_1 + 0x454)) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(float *)(param_1 + 0x454) = param_7;
}
bVar3 = true;
if (*(float *)(param_1 + 0x45c) <= 0.0) {
bVar3 = 0.0 < *(float *)(param_1 + 0x460);
}
if (bVar3 != (bool)*(char *)(param_1 + 0x448)) {
if (*(char *)(param_1 + 0x6c) == '\0') {
pCVar1 = *(CBaseEdict **)(param_1 + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
*(byte *)(param_1 + 0x70) = *(byte *)(param_1 + 0x70) | 1;
}
*(bool *)(param_1 + 0x448) = bVar3;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.