CEnvDOFController::InputSetFarBlurRadius
0x0068ce40 · 222 bytes · __thiscall
_ZN17CEnvDOFController21InputSetFarBlurRadiusER11inputdata_t
Decompiled
undefined (2 params)
/* CEnvDOFController::InputSetFarBlurRadius(inputdata_t&) */
void __thiscall
CEnvDOFController::InputSetFarBlurRadius(CEnvDOFController *this,inputdata_t *param_1)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
CEnvDOFController CVar4;
float fVar5;
fVar5 = *(float *)(param_1 + 8);
if (*(int *)(param_1 + 0x18) != 1) {
fVar5 = 0.0;
}
if (fVar5 == *(float *)(this + 0x460)) {
fVar1 = *(float *)(this + 0x45c);
}
else {
if (this[0x6c] == (CEnvDOFController)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CEnvDOFController)((byte)this[0x70] | 1);
}
fVar1 = *(float *)(this + 0x45c);
*(float *)(this + 0x460) = fVar5;
}
CVar4 = (CEnvDOFController)0x1;
if (fVar1 <= 0.0) {
CVar4 = (CEnvDOFController)(0.0 < *(float *)(this + 0x460));
}
if (CVar4 != this[0x448]) {
if (this[0x6c] == (CEnvDOFController)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CEnvDOFController)((byte)this[0x70] | 1);
}
this[0x448] = CVar4;
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.