CEnvTilt::Radius
0x0068a790 · 45 bytes · __thiscall
_ZN8CEnvTilt6RadiusEb
Decompiled
undefined (2 params)
/* CEnvTilt::Radius(bool) */
longdouble __thiscall CEnvTilt::Radius(CEnvTilt *this,bool param_1)
{
float fVar1;
if ((!param_1) || (fVar1 = 0.0, ((byte)this[0x148] & 1) == 0)) {
fVar1 = *(float *)(this + 0x444);
}
return (longdouble)fVar1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.