COuttroStats::SkipThink
0x00686ef0 · 119 bytes · __thiscall
_ZN12COuttroStats9SkipThinkEv
Decompiled
undefined (1 param)
/* COuttroStats::SkipThink() */
void __thiscall COuttroStats::SkipThink(COuttroStats *this)
{
int local_14;
int local_10 [2];
local_14 = 0;
local_10[0] = 0;
CalcSkipState(this,&local_14,local_10);
if (local_14 < local_10[0]) {
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 1.0,(char *)0x0);
return;
}
CDirector::StartScenarioExit(TheDirector);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.