CEnvLaser::KeyValue
0x00685530 · 664 bytes · __thiscall
_ZN9CEnvLaser8KeyValueEPKcS1_
Decompiled
undefined (3 params)
/* CEnvLaser::KeyValue(char const*, char const*) */
undefined4 __thiscall CEnvLaser::KeyValue(CEnvLaser *this,char *param_1,char *param_2)
{
CBaseEdict *pCVar1;
int iVar2;
long lVar3;
undefined1 *puVar4;
int iVar5;
float fVar6;
double dVar7;
undefined1 *local_20 [4];
if ((param_1 == "width") || (iVar2 = _V_stricmp(param_1,"width"), iVar2 == 0)) {
dVar7 = strtod(param_2,(char **)0x0);
fVar6 = (float)dVar7;
if (102.3 <= fVar6) {
fVar6 = 102.3;
}
if (fVar6 != *(float *)(this + 0x4b0)) {
if (this[0x6c] == (CEnvLaser)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvLaser)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4b0) = fVar6;
}
return 1;
}
if ((param_1 == "NoiseAmplitude") || (iVar2 = _V_stricmp(param_1,"NoiseAmplitude"), iVar2 == 0)) {
lVar3 = strtol(param_2,(char **)0x0,10);
if ((float)lVar3 == *(float *)(this + 0x4c0)) {
return 1;
}
if (this[0x6c] == (CEnvLaser)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvLaser)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4c0) = (float)lVar3;
return 1;
}
if ((param_1 == "TextureScroll") || (iVar2 = _V_stricmp(param_1,"TextureScroll"), iVar2 == 0)) {
lVar3 = strtol(param_2,(char **)0x0,10);
if ((float)lVar3 == *(float *)(this + 0x4c8)) {
return 1;
}
if (this[0x6c] == (CEnvLaser)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar2 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar2 + 2) = 0;
}
}
else {
this[0x70] = (CEnvLaser)((byte)this[0x70] | 1);
}
*(float *)(this + 0x4c8) = (float)lVar3;
return 1;
}
if ((param_1 != "texture") && (iVar2 = _V_stricmp(param_1,"texture"), iVar2 != 0)) {
CBaseEntity::KeyValue((CBaseEntity *)this,param_1,param_2);
return 1;
}
AllocPooledString((char *)local_20);
*(undefined1 **)(this + 0x260) = local_20[0];
CBaseEntity::DispatchUpdateTransmitState((CBaseEntity *)this);
puVar4 = &DAT_00d539c2;
if (local_20[0] != (undefined1 *)0x0) {
puVar4 = local_20[0];
}
iVar2 = (**(code **)(*soundemitterbase + 0x88))(soundemitterbase,puVar4);
if (iVar2 == *(int *)(this + 0xf4)) {
return 1;
}
if (this[0x6c] == (CEnvLaser)0x0) {
pCVar1 = *(CBaseEdict **)(this + 0x30);
if (pCVar1 != (CBaseEdict *)0x0) {
*(uint *)pCVar1 = *(uint *)pCVar1 | 0x101;
iVar5 = CBaseEdict::GetChangeAccessor(pCVar1);
*(undefined2 *)(iVar5 + 2) = 0;
}
}
else {
this[0x70] = (CEnvLaser)((byte)this[0x70] | 1);
}
*(int *)(this + 0xf4) = iVar2;
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.