CServerTools::ReloadParticleDefintions
0x00681020 · 97 bytes · __thiscall
_ZN12CServerTools24ReloadParticleDefintionsEPKcPKvi
Decompiled
undefined (4 params)
/* CServerTools::ReloadParticleDefintions(char const*, void const*, int) */
void __thiscall
CServerTools::ReloadParticleDefintions(CServerTools *this,char *param_1,void *param_2,int param_3)
{
CUtlBuffer local_44 [56];
CUtlBuffer::CUtlBuffer(local_44,param_2,param_3,8);
/* try { // try from 0068106d to 00681071 has its CatchHandler @ 00681081 */
CParticleSystemMgr::ReadParticleConfigFile
((CParticleSystemMgr *)g_pParticleSystemMgr,local_44,true,true,(char *)0x0);
CUtlMemory<unsigned_char,int>::Purge((CUtlMemory<unsigned_char,int> *)local_44);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.