L L4D2node

CServerTools::DestroyEntityByHammerId

0x00680d00 · 47 bytes · __thiscall

_ZN12CServerTools23DestroyEntityByHammerIdEi

Decompiled

undefined (2 params)

/* CServerTools::DestroyEntityByHammerId(int) */

bool __thiscall CServerTools::DestroyEntityByHammerId(CServerTools *this,int param_1)

{
  CBaseEntity *pCVar1;
  
  pCVar1 = (CBaseEntity *)(**(code **)(*(int *)this + 0x28))(this,param_1);
  if (pCVar1 != (CBaseEntity *)0x0) {
    UTIL_Remove(pCVar1);
  }
  return pCVar1 != (CBaseEntity *)0x0;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)