CServerTools::SetPlayerFOV
0x00680b70 · 166 bytes · __thiscall
_ZN12CServerTools12SetPlayerFOVEiP13IClientEntity
Decompiled
undefined (3 params)
/* CServerTools::SetPlayerFOV(int, IClientEntity*) */
undefined4 __thiscall
CServerTools::SetPlayerFOV(CServerTools *this,int param_1,IClientEntity *param_2)
{
uint uVar1;
CBasePlayer *this_00;
undefined4 uVar2;
CBasePlayer *pCVar3;
undefined *puVar4;
this_00 = (CBasePlayer *)(**(code **)(*(int *)this + 8))(this,param_2);
if ((this_00 == (CBasePlayer *)0x0) &&
(this_00 = (CBasePlayer *)UTIL_GetLocalPlayer(), this_00 == (CBasePlayer *)0x0)) {
uVar2 = 0;
}
else {
CBasePlayer::SetDefaultFOV(this_00,param_1);
uVar1 = *(uint *)(this_00 + 0x1d84);
pCVar3 = this_00;
if ((((uVar1 != 0xffffffff) &&
(puVar4 = g_pEntityList + (uVar1 & 0xfff) * 0x10, puVar4 != (undefined *)0xfffffffc)) &&
(*(uint *)(puVar4 + 8) == uVar1 >> 0xc)) &&
(pCVar3 = (CBasePlayer *)*(CBaseEntity **)(puVar4 + 4),
*(CBaseEntity **)(puVar4 + 4) == (CBaseEntity *)0x0)) {
pCVar3 = this_00;
}
uVar2 = CBasePlayer::SetFOV(this_00,(CBaseEntity *)pCVar3,param_1,0.0,0);
}
return uVar2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.