L L4D2node

CServerTools::GetKeyValue

0x006808b0 · 44 bytes · __cdecl

_ZN12CServerTools11GetKeyValueEPvPKcPci

Decompiled

undefined (4 params)

/* CServerTools::GetKeyValue(void*, char const*, char*, int) */

void CServerTools::GetKeyValue(void *param_1,char *param_2,char *param_3,int param_4)

{
                    /* WARNING: Could not recover jumptable at 0x006808da. Too many branches */
                    /* WARNING: Treating indirect jump as call */
  (**(code **)(*(int *)param_2 + 0x90))();
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)