CServerTools::GetIServerEntity
0x00680840 · 103 bytes · __thiscall
_ZN12CServerTools16GetIServerEntityEP13IClientEntity
Decompiled
undefined (2 params)
/* CServerTools::GetIServerEntity(IClientEntity*) */
undefined4 __thiscall CServerTools::GetIServerEntity(CServerTools *this,IClientEntity *param_1)
{
uint *puVar1;
uint uVar2;
undefined4 uVar3;
uint uVar4;
if (param_1 != (IClientEntity *)0x0) {
puVar1 = (uint *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
uVar4 = *puVar1 & 0xfff;
if (uVar4 < 0x800) {
if (((*(int **)(gEntList + uVar4 * 0x10 + 4) != (int *)0x0) &&
(uVar2 = *(int *)(gEntList + uVar4 * 0x10 + 8) << 0xc | uVar4, uVar2 != 0xffffffff)) &&
(((uVar2 ^ *puVar1) & 0x3ff000) == 0)) {
/* WARNING: Could not recover jumptable at 0x006808ad. Too many branches */
/* WARNING: Treating indirect jump as call */
uVar3 = (**(code **)(**(int **)(gEntList + uVar4 * 0x10 + 4) + 0x18))();
return uVar3;
}
}
}
return 0;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.