L L4D2node

CUtlSortVector<CBaseEntity*,CSortedEntityList::CEntityReportLess>::FindLessOrEqual

0x0067f310 · 328 bytes · __thiscall

_ZNK14CUtlSortVectorIP11CBaseEntityN17CSortedEntityList17CEntityReportLessEE15FindLessOrEqualERKS1_

Decompiled

undefined (2 params)

/* CUtlSortVector<CBaseEntity*, CSortedEntityList::CEntityReportLess>::FindLessOrEqual(CBaseEntity*
   const&) const */

int __thiscall
CUtlSortVector<CBaseEntity*,CSortedEntityList::CEntityReportLess>::FindLessOrEqual
          (CUtlSortVector<CBaseEntity*,CSortedEntityList::CEntityReportLess> *this,
          CBaseEntity **param_1)

{
  char cVar1;
  char *pcVar2;
  int iVar3;
  char *pcVar4;
  int iVar5;
  int local_24;
  int local_20;
  
  if ((this[0x18] != (CUtlSortVector<CBaseEntity*,CSortedEntityList::CEntityReportLess>)0x0) &&
     (iVar5 = LoggingSystem_LogAssert
                        ("%s (%d) : %s\n","/data/src/public/tier1/utlsortvector.h",0xf4,
                         "Assertion Failed: !m_bNeedsSort"), iVar5 == 1)) {
    cVar1 = ShouldUseNewAssertDialog();
    if ((cVar1 == '\0') ||
       (cVar1 = DoNewAssertDialog("/data/src/public/tier1/utlsortvector.h",0xf4,
                                  "Assertion Failed: !m_bNeedsSort"), cVar1 != '\0')) {
      raise(5);
    }
    _ExitOnFatalAssert("/data/src/public/tier1/utlsortvector.h",0xf4);
  }
  local_24 = *(int *)(this + 0xc) + -1;
  if (-1 < local_24) {
    local_20 = 0;
    do {
      pcVar4 = *(char **)(*param_1 + 0x7c);
      iVar5 = local_20 + local_24 >> 1;
      if (pcVar4 == (char *)0x0) {
        pcVar4 = "";
      }
      pcVar2 = *(char **)(*(int *)(*(int *)this + iVar5 * 4) + 0x7c);
      if (pcVar2 == (char *)0x0) {
        pcVar2 = "";
      }
      iVar3 = _V_stricmp(pcVar2,pcVar4);
      if (iVar3 < 0) {
        local_20 = iVar5 + 1;
      }
      else {
        pcVar4 = *(char **)(*param_1 + 0x7c);
        pcVar2 = *(char **)(*(int *)(*(int *)this + iVar5 * 4) + 0x7c);
        if (pcVar2 == (char *)0x0) {
          pcVar2 = "";
        }
        if (pcVar4 == (char *)0x0) {
          pcVar4 = "";
        }
        iVar3 = _V_stricmp(pcVar4,pcVar2);
        if (-1 < iVar3) {
          return iVar5;
        }
        local_24 = iVar5 + -1;
      }
    } while (local_20 <= local_24);
  }
  return local_24;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)