CNotifyList::~CNotifyList
0x0067f2d0 · 62 bytes · __thiscall
_ZN11CNotifyListD2Ev
Decompiled
undefined (1 param)
/* CNotifyList::~CNotifyList() */
void __thiscall CNotifyList::~CNotifyList(CNotifyList *this)
{
*(undefined ***)this = &PTR_AddEntity_00c785c8;
*(undefined **)(this + 4) = &DAT_00c785ec;
*(undefined4 *)(this + 0x14) = 0;
CUtlMemory<entitynotify_t,int>::Purge((CUtlMemory<entitynotify_t,int> *)(this + 8));
*(undefined4 *)(this + 0x18) = *(undefined4 *)(this + 8);
CUtlMemory<entitynotify_t,int>::Purge((CUtlMemory<entitynotify_t,int> *)(this + 8));
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.