CEntityListSystem::LevelShutdownPostEntity
0x0067ef20 · 284 bytes · __cdecl
_ZN17CEntityListSystem23LevelShutdownPostEntityEv
Decompiled
undefined (0 params)
/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CEntityListSystem::LevelShutdownPostEntity() */
void CEntityListSystem::LevelShutdownPostEntity(void)
{
undefined4 *puVar1;
int iVar2;
IEntityListener *local_18;
IEntityListener *local_14;
IEntityListener *local_10 [2];
local_18 = (IEntityListener *)g_TouchManager;
CUtlVector<IEntityListener*,CUtlMemory<IEntityListener*,int>>::FindAndRemove
((CUtlVector<IEntityListener*,CUtlMemory<IEntityListener*,int>> *)(gEntList + 0x10024),
&local_18);
g_TouchManager._16_4_ = 0;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)(g_TouchManager + 4));
local_14 = (IEntityListener *)g_AimManager;
g_TouchManager._20_4_ = g_TouchManager._4_4_;
CUtlVector<IEntityListener*,CUtlMemory<IEntityListener*,int>>::FindAndRemove
((CUtlVector<IEntityListener*,CUtlMemory<IEntityListener*,int>> *)(gEntList + 0x10024),
&local_14);
g_AimManager._16_4_ = 0;
CUtlMemory<CBaseEntity*,int>::Purge((CUtlMemory<CBaseEntity*,int> *)(g_AimManager + 4));
DAT_00fdb2bc = 0;
g_AimManager._20_4_ = g_AimManager._4_4_;
CUtlMemory<unsigned_short,int>::Purge((CUtlMemory<unsigned_short,int> *)&g_PostClientManager);
local_10[0] = (IEntityListener *)g_SimThinkManager;
_DAT_00fdb2c0 = g_PostClientManager;
CUtlVector<IEntityListener*,CUtlMemory<IEntityListener*,int>>::FindAndRemove
((CUtlVector<IEntityListener*,CUtlMemory<IEntityListener*,int>> *)(gEntList + 0x10024),
local_10);
g_SimThinkManager._8208_4_ = 0;
CUtlMemory<simthinkentry_t,int>::Purge
((CUtlMemory<simthinkentry_t,int> *)(g_SimThinkManager + 0x2004));
g_SimThinkManager._8212_4_ = g_SimThinkManager._8196_4_;
iVar2 = 0;
do {
*(undefined2 *)(g_SimThinkManager + iVar2 * 2 + 4) = 0xffff;
iVar2 = iVar2 + 1;
puVar1 = s_pClassLists;
} while (iVar2 != 0x1000);
for (; puVar1 != (undefined4 *)0x0; puVar1 = (undefined4 *)puVar1[1]) {
(**(code **)*puVar1)(puVar1);
}
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.