L L4D2node

CGlobalEntityList::NotifyCreateEntity

0x0067e6f0 · 378 bytes · __thiscall

_ZN17CGlobalEntityList18NotifyCreateEntityEP11CBaseEntity

Decompiled

undefined (2 params)

/* WARNING: Globals starting with '_' overlap smaller symbols at the same address */
/* CGlobalEntityList::NotifyCreateEntity(CBaseEntity*) */

void __thiscall CGlobalEntityList::NotifyCreateEntity(CGlobalEntityList *this,CBaseEntity *param_1)

{
  CUtlVector<EntsByStringList_t,CUtlMemory<EntsByStringList_t,int>> *this_00;
  undefined4 *puVar1;
  uint uVar2;
  uint uVar3;
  int iVar4;
  char *pcVar5;
  char *pcVar6;
  int iVar7;
  uint local_20;
  
  if (param_1 == (CBaseEntity *)0x0) {
    return;
  }
  pcVar5 = *(char **)(param_1 + 0x7c);
  if (pcVar5 == (char *)0x0) {
    pcVar5 = "";
  }
  pcVar6 = pcVar5;
  if (*pcVar5 == '\0') {
    pcVar6 = (char *)0x0;
    pcVar5 = "";
  }
  local_20 = HashInt((int)pcVar5);
  if (DAT_00fc9116 == '\0') {
    local_20 = local_20 % DAT_00fc910c;
  }
  else {
    local_20 = local_20 & _DAT_00fc9118;
  }
  this_00 = (CUtlVector<EntsByStringList_t,CUtlMemory<EntsByStringList_t,int>> *)
            (g_EntsByClassname + local_20 * 0x14);
  uVar2 = *(uint *)(this_00 + 0xc);
  if ((int)uVar2 < 1) {
    if (uVar2 == 0) {
LAB_0067e77c:
      CUtlVector<EntsByStringList_t,CUtlMemory<EntsByStringList_t,int>>::GrowVector(this_00,1);
      CUtlVector<EntsByStringList_t,CUtlMemory<EntsByStringList_t,int>>::ShiftElementsRight
                (this_00,uVar2,1);
      puVar1 = (undefined4 *)(*(int *)this_00 + uVar2 * 8);
      if (puVar1 != (undefined4 *)0x0) {
        *puVar1 = pcVar6;
        puVar1[1] = 0;
      }
      uVar3 = local_20 << 0x10 | uVar2;
      goto LAB_0067e7e8;
    }
    uVar3 = 0;
  }
  else {
    uVar3 = 0;
    pcVar5 = (char *)**(undefined4 **)this_00;
    while (pcVar6 != pcVar5) {
      uVar3 = uVar3 + 1;
      if (uVar3 == uVar2) goto LAB_0067e77c;
      pcVar5 = (char *)(*(undefined4 **)this_00)[uVar3 * 2];
    }
  }
  uVar3 = local_20 << 0x10 | uVar3;
LAB_0067e7e8:
  iVar7 = *(int *)(g_EntsByClassname + (uVar3 >> 0x10) * 0x14) + (uVar3 & 0xffff) * 8;
  *(uint *)(param_1 + 0x3d0) = uVar3;
  if (*(int *)(iVar7 + 4) != 0) {
    *(CBaseEntity **)(*(int *)(iVar7 + 4) + 0x3d4) = param_1;
    *(undefined4 *)(param_1 + 0x3d8) = *(undefined4 *)(iVar7 + 4);
  }
  *(CBaseEntity **)(iVar7 + 4) = param_1;
  iVar7 = *(int *)(this + 0x10030) + -1;
  iVar4 = iVar7 * 4;
  if (-1 < iVar7) {
    do {
      iVar7 = iVar7 + -1;
      puVar1 = (undefined4 *)(*(int *)(this + 0x10024) + iVar4);
      iVar4 = iVar4 + -4;
      (*(code *)**(undefined4 **)*puVar1)((undefined4 *)*puVar1,param_1);
    } while (iVar7 != -1);
  }
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)