CGlobalEntityList::PostClientMessagesSent
0x0067bf80 · 86 bytes · __cdecl
_ZN17CGlobalEntityList22PostClientMessagesSentEv
Decompiled
undefined (0 params)
/* CGlobalEntityList::PostClientMessagesSent() */
void CGlobalEntityList::PostClientMessagesSent(void)
{
int iVar1;
iVar1 = (DAT_00fdb2bc + -1) * 2;
if (-1 < DAT_00fdb2bc + -1) {
do {
if (*(CBaseEntity **)(gEntList + (uint)*(ushort *)(g_PostClientManager + iVar1) * 0x10 + 4) !=
(CBaseEntity *)0x0) {
CBaseEntity::PostClientMessagesSent
(*(CBaseEntity **)
(gEntList + (uint)*(ushort *)(g_PostClientManager + iVar1) * 0x10 + 4));
}
iVar1 = iVar1 + -2;
} while (iVar1 != -2);
}
DAT_00fdb2bc = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.