AimTarget_ListCopy
0x0067b690 · 59 bytes · __cdecl
_Z18AimTarget_ListCopyPP11CBaseEntityi
Decompiled
undefined (2 params)
/* AimTarget_ListCopy(CBaseEntity**, int) */
int AimTarget_ListCopy(CBaseEntity **param_1,int param_2)
{
if ((int)g_AimManager._16_4_ < param_2) {
param_2 = g_AimManager._16_4_;
}
memcpy(param_1,(void *)g_AimManager._4_4_,param_2 * 4);
return param_2;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.