CGlobalEntityList::OnRemoveEntity
0x0067b2d0 · 48 bytes · __cdecl
_ZN17CGlobalEntityList14OnRemoveEntityEP13IHandleEntity11CBaseHandle
Decompiled
undefined (2 params)
/* CGlobalEntityList::OnRemoveEntity(IHandleEntity*, CBaseHandle) */
void CGlobalEntityList::OnRemoveEntity(int param_1,int *param_2)
{
int iVar1;
iVar1 = (**(code **)(*param_2 + 0x18))(param_2);
if (*(int *)(iVar1 + 0x30) != 0) {
*(int *)(Elf32_Ehdr_00010000.e_ident_pad + param_1 + 0x13) =
*(int *)(Elf32_Ehdr_00010000.e_ident_pad + param_1 + 0x13) + -1;
}
*(int *)(Elf32_Ehdr_00010000.e_ident_pad + param_1 + 0xf) =
*(int *)(Elf32_Ehdr_00010000.e_ident_pad + param_1 + 0xf) + -1;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.