CEntityFlame::CEntityFlame
0x0067ae10 · 387 bytes · __thiscall
_ZN12CEntityFlameC1Ev
Decompiled
undefined (1 param)
/* CEntityFlame::CEntityFlame() */
void __thiscall CEntityFlame::CEntityFlame(CEntityFlame *this)
{
float fVar1;
CBaseEdict *pCVar2;
int iVar3;
CBaseEntity::CBaseEntity((CBaseEntity *)this,false);
*(undefined ***)this = &PTR__CEntityFlame_00c77b48;
*(undefined4 *)(this + 0x440) = 0xffffffff;
*(undefined4 *)(this + 0x460) = 0xffffffff;
*(undefined4 *)(this + 0x46c) = 0;
*(undefined4 *)(this + 0x470) = 0;
*(undefined4 *)(this + 0x474) = 0;
*(undefined4 *)(this + 0x478) = 0;
*(undefined4 *)(this + 0x47c) = 0;
if (*(float *)(this + 0x448) != 0.0) {
if (this[0x6c] == (CEntityFlame)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CEntityFlame)((byte)this[0x70] | 1);
}
*(undefined4 *)(this + 0x448) = 0;
}
fVar1 = *(float *)(gpGlobals + 0xc);
if (fVar1 != *(float *)(this + 0x458)) {
if (this[0x6c] == (CEntityFlame)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
}
else {
this[0x70] = (CEntityFlame)((byte)this[0x70] | 1);
}
*(float *)(this + 0x458) = fVar1;
}
this[0x468] = (CEntityFlame)0x0;
*(undefined4 *)(this + 0x45c) = 0;
*(undefined4 *)(this + 0x464) = 0xffffffff;
if (this[0x444] != (CEntityFlame)0x0) {
if (this[0x6c] == (CEntityFlame)0x0) {
pCVar2 = *(CBaseEdict **)(this + 0x30);
if (pCVar2 != (CBaseEdict *)0x0) {
*(uint *)pCVar2 = *(uint *)pCVar2 | 0x101;
/* try { // try from 0067af0a to 0067af6a has its CatchHandler @ 0067afb0 */
iVar3 = CBaseEdict::GetChangeAccessor(pCVar2);
*(undefined2 *)(iVar3 + 2) = 0;
}
this[0x444] = (CEntityFlame)0x0;
}
else {
this[0x70] = (CEntityFlame)((byte)this[0x70] | 1);
this[0x444] = (CEntityFlame)0x0;
}
}
*(undefined4 *)(this + 0x480) = 0;
*(undefined4 *)(this + 0x484) = 0x40a00000;
*(undefined4 *)(this + 0x488) = 0;
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.