L L4D2node

CEffectsServer::Beam

0x00676840 · 439 bytes · __thiscall

_ZN14CEffectsServer4BeamERK6VectorS2_iihhfhhhhhhhhh

Decompiled

undefined (17 params)

/* CEffectsServer::Beam(Vector const&, Vector const&, int, int, unsigned char, unsigned char, float,
   unsigned char, unsigned char, unsigned char, unsigned char, unsigned char, unsigned char,
   unsigned char, unsigned char, unsigned char) */

void __thiscall
CEffectsServer::Beam
          (CEffectsServer *this,Vector *param_1,Vector *param_2,int param_3,int param_4,
          uchar param_5,uchar param_6,float param_7,uchar param_8,uchar param_9,uchar param_10,
          uchar param_11,uchar param_12,uchar param_13,uchar param_14,uchar param_15,uchar param_16)

{
  char cVar1;
  CBasePlayer *pCVar2;
  int iVar3;
  undefined **local_3c [11];
  
  CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_3c);
  local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
                    /* try { // try from 0067689d to 006768a1 has its CatchHandler @ 00676a1e */
  CRecipientFilter::AddAllPlayers((CRecipientFilter *)local_3c);
  if ((*(int *)(this + 0x10) < 1) && (*(int *)(this + 0xc) != 0)) {
    cVar1 = CRecipientFilter::IgnorePredictionCull((CRecipientFilter *)local_3c);
    if (cVar1 == '\0') {
      pCVar2 = (CBasePlayer *)0x0;
      if (*(int *)(this + 0x10) < 1) {
        pCVar2 = *(CBasePlayer **)(this + 0xc);
      }
      CRecipientFilter::RemoveRecipient((CRecipientFilter *)local_3c,pCVar2);
    }
    iVar3 = CRecipientFilter::GetRecipientCount((CRecipientFilter *)local_3c);
    if (iVar3 == 0) goto LAB_00676997;
  }
                    /* try { // try from 00676994 to 006769ee has its CatchHandler @ 00676a05 */
  (**(code **)(*(int *)te + 0x1c))
            (te,(CRecipientFilter *)local_3c,0,param_1,param_2,param_3,param_4,param_5,param_6,
             param_7,(float)param_8 + 0.0,(float)param_9 + 0.0,param_10,(float)param_11 + 0.0,
             param_12,param_13,param_14,param_15,param_16);
LAB_00676997:
  local_3c[0] = &PTR__CBroadcastRecipientFilter_00c09928;
  CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_3c);
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)