CBubbling::FizzThink
0x0066cd90 · 272 bytes · __thiscall
_ZN9CBubbling9FizzThinkEv
Decompiled
undefined (1 param)
/* CBubbling::FizzThink() */
void __thiscall CBubbling::FizzThink(CBubbling *this)
{
undefined4 *puVar1;
undefined4 local_38;
undefined4 local_34;
undefined4 local_30;
undefined **local_2c [8];
puVar1 = (undefined4 *)(**(code **)(*(int *)this + 0x288))(this);
local_38 = *puVar1;
local_34 = puVar1[1];
local_30 = puVar1[2];
CRecipientFilter::CRecipientFilter((CRecipientFilter *)local_2c);
local_2c[0] = &PTR__CPASFilter_00bfaf28;
/* try { // try from 0066cdd3 to 0066cdd7 has its CatchHandler @ 0066cea6 */
CRecipientFilter::AddRecipientsByPAS((CRecipientFilter *)local_2c,(Vector *)&local_38);
/* try { // try from 0066ce16 to 0066cea3 has its CatchHandler @ 0066ceb8 */
(**(code **)(*(int *)te + 100))
(te,(CRecipientFilter *)local_2c,0,this,*(undefined4 *)(this + 0x448),
*(undefined4 *)(this + 0x440),(int)*(float *)(this + 0x11c));
if (*(int *)(this + 0x444) < 0x14) {
CBaseEntity::SetNextThink
((CBaseEntity *)this,
(*(float *)(gpGlobals + 0xc) + 2.5) - (float)*(int *)(this + 0x444) * 0.1,(char *)0x0
);
}
else {
CBaseEntity::SetNextThink((CBaseEntity *)this,*(float *)(gpGlobals + 0xc) + 0.5,(char *)0x0);
}
local_2c[0] = &PTR__CPASFilter_00bfaf28;
CRecipientFilter::~CRecipientFilter((CRecipientFilter *)local_2c);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.