L L4D2node

CGibShooter::Precache

0x0066c9c0 · 63 bytes · __thiscall

_ZN11CGibShooter8PrecacheEv

Decompiled

undefined (1 param)

/* CGibShooter::Precache() */

void __thiscall CGibShooter::Precache(CGibShooter *this)

{
  undefined4 uVar1;
  
  if (*(int *)(g_Language._28_4_ + 0x30) != 1) {
    uVar1 = CBaseEntity::PrecacheModel("models/gibs/hgibs.mdl");
    *(undefined4 *)(this + 0x44c) = uVar1;
    return;
  }
  uVar1 = CBaseEntity::PrecacheModel("models/germanygibs.mdl");
  *(undefined4 *)(this + 0x44c) = uVar1;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)