L L4D2node

CRotDoor::CreateVPhysics

0x00666830 · 57 bytes · __thiscall

_ZN8CRotDoor14CreateVPhysicsEv

Decompiled

undefined (1 param)

/* CRotDoor::CreateVPhysics() */

undefined4 __thiscall CRotDoor::CreateVPhysics(CRotDoor *this)

{
  if (((byte)this[0x1b4] & 4) == 0) {
    CBaseEntity::VPhysicsInitShadow((CBaseEntity *)this,false,false,(solid_t *)0x0);
  }
  return 1;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)