CRotDoor::CreateVPhysics
0x00666830 · 57 bytes · __thiscall
_ZN8CRotDoor14CreateVPhysicsEv
Decompiled
undefined (1 param)
/* CRotDoor::CreateVPhysics() */
undefined4 __thiscall CRotDoor::CreateVPhysics(CRotDoor *this)
{
if (((byte)this[0x1b4] & 4) == 0) {
CBaseEntity::VPhysicsInitShadow((CBaseEntity *)this,false,false,(solid_t *)0x0);
}
return 1;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.