L L4D2node

CDamageModifier::AddModifierToEntity

0x00665e00 · 597 bytes · __thiscall

_ZN15CDamageModifier19AddModifierToEntityEP11CBaseEntity

Decompiled

undefined (2 params)

/* CDamageModifier::AddModifierToEntity(CBaseEntity*) */

void __thiscall CDamageModifier::AddModifierToEntity(CDamageModifier *this,CBaseEntity *param_1)

{
  int iVar1;
  undefined4 *puVar2;
  void *pvVar3;
  int iVar4;
  int iVar5;
  int iVar6;
  
  RemoveModifier(this);
  iVar5 = *(int *)(param_1 + 0x16c);
  if (iVar5 == -1) {
    iVar4 = *(int *)(param_1 + 0x178);
    iVar6 = *(int *)(param_1 + 0x15c);
    if ((iVar4 < 0) || (iVar6 <= iVar4)) {
      iVar5 = 0;
      if (iVar6 < 1) goto LAB_00665f40;
    }
    else {
      iVar5 = iVar4 + 1;
      if ((iVar5 < 0) || (iVar6 <= iVar5)) {
LAB_00665f40:
        iVar5 = *(int *)(param_1 + 0x160);
        if (iVar5 < 0) {
          pvVar3 = *(void **)(param_1 + 0x158);
        }
        else {
          iVar1 = iVar6 + 1;
          if (iVar5 == 0) {
            iVar5 = 3;
            if (iVar6 != 0) {
              iVar5 = iVar6;
            }
            while (iVar6 = iVar5, iVar6 < iVar1) {
              iVar5 = iVar6 * 2;
            }
          }
          else {
            for (iVar6 = iVar5 * (iVar6 / iVar5 + 1); iVar6 < iVar1; iVar6 = (iVar6 + iVar1) / 2) {
            }
          }
          *(int *)(param_1 + 0x15c) = iVar6;
          if (*(void **)(param_1 + 0x158) == (void *)0x0) {
            pvVar3 = malloc(iVar6 * 0xc);
            *(void **)(param_1 + 0x158) = pvVar3;
          }
          else {
            pvVar3 = realloc(*(void **)(param_1 + 0x158),iVar6 * 0xc);
            iVar4 = *(int *)(param_1 + 0x178);
            iVar6 = *(int *)(param_1 + 0x15c);
            *(void **)(param_1 + 0x158) = pvVar3;
          }
        }
        *(void **)(param_1 + 0x17c) = pvVar3;
        if ((iVar4 < 0) || (iVar6 <= iVar4)) {
          iVar5 = 0;
          if (iVar6 < 1) goto LAB_00665fd6;
        }
        else {
          iVar5 = iVar4 + 1;
          if (iVar6 <= iVar5) {
LAB_00665fd6:
            if (CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
                ::AllocInternal(bool)::__executeCount < 10) {
              CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
              ::AllocInternal(bool)::__executeCount =
                   CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
                   ::AllocInternal(bool)::__executeCount + 1;
              Warning("CUtlLinkedList overflow! (exhausted memory allocator)\n");
            }
            goto LAB_00665ea6;
          }
        }
      }
      else if (iVar5 == -1) {
        if (CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
            ::AllocInternal(bool)::__executeCount < 10) {
          CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
          ::AllocInternal(bool)::__executeCount =
               CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
               ::AllocInternal(bool)::__executeCount + 1;
          Warning("CUtlLinkedList overflow! (exhausted index range)\n");
        }
        goto LAB_00665ea6;
      }
    }
    *(int *)(param_1 + 0x178) = iVar5;
    *(int *)(param_1 + 0x174) = *(int *)(param_1 + 0x174) + 1;
    iVar6 = iVar5 * 0xc;
    iVar4 = *(int *)(param_1 + 0x158) + iVar6;
  }
  else {
    iVar6 = iVar5 * 0xc;
    iVar4 = *(int *)(param_1 + 0x158) + iVar6;
    *(undefined4 *)(param_1 + 0x16c) = *(undefined4 *)(iVar4 + 8);
  }
  *(int *)(iVar4 + 8) = iVar5;
  *(int *)(*(int *)(param_1 + 0x158) + 4 + iVar6) = iVar5;
  CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
  ::Unlink((CUtlLinkedList<CDamageModifier*,int,false,int,CUtlMemory<UtlLinkedListElem_t<CDamageModifier*,int>,int>>
            *)(param_1 + 0x158),iVar5);
  iVar4 = *(int *)(param_1 + 0x158);
  *(undefined4 *)(iVar4 + iVar6 + 8) = 0xffffffff;
  iVar1 = *(int *)(param_1 + 0x168);
  *(int *)(iVar4 + iVar6 + 4) = iVar1;
  *(int *)(param_1 + 0x168) = iVar5;
  if (iVar1 == -1) {
    *(int *)(param_1 + 0x164) = iVar5;
  }
  else {
    *(int *)(*(int *)(param_1 + 0x158) + iVar1 * 0xc + 8) = iVar5;
  }
  *(int *)(param_1 + 0x170) = *(int *)(param_1 + 0x170) + 1;
  if ((undefined4 *)(iVar6 + *(int *)(param_1 + 0x158)) != (undefined4 *)0x0) {
    *(undefined4 *)(iVar6 + *(int *)(param_1 + 0x158)) = this;
  }
LAB_00665ea6:
  puVar2 = (undefined4 *)(**(code **)(*(int *)param_1 + 0xc))(param_1);
  *(undefined4 *)(this + 4) = *puVar2;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)