L L4D2node

CDamageModifier::CDamageModifier

0x00665c80 · 25 bytes · __thiscall

_ZN15CDamageModifierC2Ev

Decompiled

undefined (1 param)

/* CDamageModifier::CDamageModifier() */

void __thiscall CDamageModifier::CDamageModifier(CDamageModifier *this)

{
  *(undefined4 *)(this + 4) = 0xffffffff;
  *(undefined4 *)this = 0x3f800000;
  this[8] = (CDamageModifier)0x0;
  return;
}

SourceMod gamedata

paste into addons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)

Just a Signatures{} block, ready to drop into a gamedata file. Wire it up in your plugin however you like - SDKCall, DHooks, raw memory ops, or anything else.



        

        

          

Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.

Return-type handling cheatsheet (DHookReturn)