CVisibilityMonitor::LevelInitPostEntity
0x00664b00 · 56 bytes · __thiscall
_ZN18CVisibilityMonitor19LevelInitPostEntityEv
Decompiled
undefined (1 param)
/* CVisibilityMonitor::LevelInitPostEntity() */
void __thiscall CVisibilityMonitor::LevelInitPostEntity(CVisibilityMonitor *this)
{
undefined4 uVar1;
uVar1 = vismon_poll_frequency._28_4_;
*(undefined4 *)(this + 0x28) = 0;
*(undefined4 *)(this + 0x2c) = 0;
*(undefined4 *)(this + 0x30) = 0;
*(float *)(this + 0x24) = *(float *)(uVar1 + 0x2c) + *(float *)(gpGlobals + 0xc);
return;
}
SourceMod gamedata
paste intoaddons/sourcemod/gamedata/<your_plugin>.txt
used as the SourceMod key — change to fit your plugin's convention
SourceMod library name (server / engine / matchmaking)
Just a Signatures{} block, ready to drop into a gamedata
file. Wire it up in your plugin however you like - SDKCall, DHooks,
raw memory ops, or anything else.
Signatures + Functions block. The plugin uses
DHookCreateFromConf - DHooks reads return type, this-type,
calling convention, and argument types straight from the gamedata. Less
boilerplate in the plugin, types travel with the gamedata.
Gamedata KeyValues
DHooks plugin example
Type inference is best-effort from the C signature - sanity-check the DHooks types before shipping.